on the left, total warp3. on the right, yearly player salary in millions. i think the problem is in the salary scale. if a player makes league average money ($3M for roundness) and produces 1 win above replacement, he would be considered a tenth as valuable as a player who produced 1 win above replacement, but for the league minimum ($300k for roundness), and eight times more valuable than a player who produces 1 win above replacement and makes the league maximum ($24M for roundness). this means that production for production, a rookie produces has 80 times the value of an arod, thereby blowing up the scale to kingdom come. this is driving the numbers to silly extremes moreso than the exponent used. if i pull out the exponent, so that i'm looking at year-by-year value [warp3/(player$/avg$)], summed, i get 36.2:1 for the viola trade, 207.5:1 for the cone trade, and 31.61:1 for the hampton trade... cubing warp3 gives me 16.2, 743, and 15.5, respectively. and, finally, and i think i might like this better, as it drives down the dynamic range on the salaries, if i take the square root of the salary ratio, then sum the values, i get 12:1, 67:1, and 9:1, respectively. um, that means calculating for each year [WARP3 / SQRT (player$ / avg$)]. so now a league average player is about 3 times less valuable than a league minimum player per warp, and is also about 3 times less valuable than a league maximum player.