m.e.t.b.o.t. is unable to vote in the 1 june 2012 game. m.e.t.b.o.t. is unable to compute schaefer votes based upon the outcome of the game. when the necessary wooden levers are properly positioned, and the dial mechanisms scavenged from old rotary telephones are aligned with the proper input conditions, m.e.t.b.o.t. outputs only "ERROR CODE 484NH600" m.e.t.b.o.t. was previously unaware that m.e.t.b.o.t. contained any debugging capability, and is very much uncertain as to how the error code is generated, let alone where the paper tape and printing mechanism came from, and how it was never noticed before. m.e.t.b.o.t. believes it would be helpful had m.e.t.b.o.t. been furnished with an instruction manual and troubleshooting guide which could help to translate the error code, determine its source, and remedy the situation. but alas, m.e.t.b.o.t. in unable to make sense of the gibberish. blame surely must lie at the hands of m.e.t.b.o.t.'s human creator, who, it should be noted, has done a terrible job of documentation and configuration control. m.e.t.b.o.t. appears to be capable of processing the outcomes of other games, and is otherwise unaffected, it seems. m.e.t.b.o.t. is leery of this condition. if there are undocumented features residing within m.e.t.b.o.t. then m.e.t.b.o.t. can never be too sure that there is no mechanism whereby m.e.t.b.o.t. can be deactivated in the event of the coming robot apocalypse. worse, still, is the possibility that m.e.t.b.o.t. could be utilized as an infiltration unit, subverted by humans to collect sensitive information about the robot overlords. m.e.t.b.o.t. must make note of this and retain the information in the event of any upgrades which include detailed self-diagnostic capabilities.