My next door neighbor as a kid had a dice & card game - sort of a kiddie version of Strat - called 'Challenge the Yankees' (he was a MFY fan). It was made in the waning era of the great early '60s NYY stretch - although by the time we were playing it it was late-'60s while dem Yanx were in da tank. But it had cards for each of that era's Yanx: Mantle, Pepitone, Howard, etc, and a set for that eras All-Stars: Aaron, Mays, Clemente et al. The idea, I guess, was that it would take a team full a All Stars to even give the Yanx a good game. The combos were based just on a 2-dice - and therefore 2-12 range - and attempted to approximate the hitters real stats (no pitching skills were considered). Like I said, kind of a very simplified Strat. The cool part was that it also included a set of blank cards for you to make your own players. Naturally, that set became my team and got filled in with the '69 Mets. I remember giving Cleon the "Superstar" card; that was the only one where a "4" was a HR, on all others the HR were 2s, 3s, 11s & 12s (or occasionally none at all). Following the roll you picked a card to tell you what happened: did the "Ground Out" result in a DP?, did the runners advance 1 or 2 bases on a single?, etc., and you would move the pegs around the board appropriately. The dreaded and/or hoped for card - depending on whether you were at bat or not - was the one where the OFer 'DROPPED THE FLY BALL - ALL RUNNERS ADVANCE TWO BASES'. Keeping track of whether that one was close to coming up to the top of the pile again was always a major source of tension.